Strategy Chess Change Log

-1.3 (October 3, 2006):- This is a really nice update! 

*    Added different difficulty levels for Single Player Mode (easy, medium, hard, and brutal).  The more difficult levels can actually put up a good fight!

*    Improved the computer player's strategy for all difficulty levels

*    Fixed a minor issue in Multi Player Mode, for users who have a long list of buddies on GoogleTalk.  Now, there is a scroll feature so that you can go through your entire list of online friends, instead of just a select few. 

*    Fixed a minor UI issue, in which the blue border gets cut off when the resizing frame is used. 

-1.2 (September 24, 2006): - I know I've made a lot of updates lately, this is mostly because I finally got a few days off.  

*   Removed most of the alerts, keeping these notifications to the gadget window

*    Improved single player mode a bit, making the AI play smarter, and use some more variety in its setups.

*    Improved graphics (it won't actually look better, I just made the images take less resources to make the game run better)

-1.1.2 (September 22, 2006):

*    I'm starting to replace some of the alerts (those message boxes that pop up), so that any message just stays in the gadget, to be less bothersome. 

-1.1.1 (Semptember 13, 2006): 

*    Some code optimization has been implemented, to get the gadget run a little more efficiently.  The update doesn't affect gameplay in any way, though. 
*    The CPU issues for the 1-Click Setup and Flip Board features have been resolved.  They should both run faster as well.

-1.1 (September 11, 2006): Two new features are added. 

*    The first is a "1-click Setup" button in the setup page.  This allows you to use pre-made piece setups, so that you don't have to manually place every unit.  
*    The second is a "flip board" option in the menu, which allows you to flip the board 180 degrees to see the game from a different perspective.  NOTE: this currently is CPU intensive, I am working to improve on this.

-1.0 Beta 2 (August 14, 2006): 

*    I have corrected the CPU Issue, in which the game caused a jump in CPU usage after each move